{"id":494,"date":"2013-09-08T14:20:16","date_gmt":"2013-09-08T12:20:16","guid":{"rendered":"https:\/\/www.michael-bussler.de\/?page_id=494"},"modified":"2026-02-04T19:17:53","modified_gmt":"2026-02-04T18:17:53","slug":"welcome","status":"publish","type":"page","link":"https:\/\/www.michael-bussler.de\/","title":{"rendered":"Welcome"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignleft  wp-image-607\" src=\"https:\/\/www.michael-bussler.de\/media\/2013\/09\/Foto2-207x300.jpg\" alt=\"Image of Michael Bu\u00c3\u0178ler\" width=\"170\" height=\"240\" \/><\/p>\n<p>Hello and welcome to my personal website!<\/p>\n<p>I am a Graduate Computer Scientist and R&amp;D Software Engineer. On this site I describe my recent <a title=\"Projects\" href=\"https:\/\/www.michael-bussler.de\/?page_id=66\">projects<\/a> and <a title=\"Publications\" href=\"https:\/\/www.michael-bussler.de\/?page_id=500\">publications<\/a>.<\/p>\n<p>My fields of interest include but are not limited to:<\/p>\n<ul>\n<li>Real-Time Computer Graphics (OpenGL, Direct3D) and Geometry Processing<\/li>\n<li>Many-Core Parallel Computing on GPUs (CUDA, OpenCL)<\/li>\n<li>Physics-Based Animations and Special Effects<\/li>\n<li>Image Processing (OpenCV, Charon)<\/li>\n<li>Scientific Visualization (VTK)<\/li>\n<li>Stereo3D and\u00c2\u00a0Dimensionalization (Nuke, Occula)<\/li>\n<li>Machine Learning and Artificial Intelligence<\/li>\n<li>Augmented- and Virtual Reality<\/li>\n<\/ul>\n<p>If you have questions regarding me in personal or any of the projects described on this page feel free to <a title=\"Contact\" href=\"https:\/\/www.michael-bussler.de\/?page_id=46\">contact<\/a> me.<\/p>\n<p>Yours sincerely,<br \/>\nMichael Bussler<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello and welcome to my personal website! I am a Graduate Computer Scientist and R&amp;D Software Engineer. On this site I describe my recent projects and publications. My fields of interest include but are not limited to: Real-Time Computer Graphics (OpenGL, Direct3D) and Geometry Processing Many-Core Parallel Computing on GPUs (CUDA, OpenCL) Physics-Based Animations and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/pages\/494"}],"collection":[{"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=494"}],"version-history":[{"count":13,"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/pages\/494\/revisions"}],"predecessor-version":[{"id":688,"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=\/wp\/v2\/pages\/494\/revisions\/688"}],"wp:attachment":[{"href":"https:\/\/www.michael-bussler.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=494"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}